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Dominatus's List of Evil Overlord To-Do projects

Page history last edited by Anonymous 3 yrs ago

1) When I'm in doubt as to whether one of the heros is dead, beam out, and unload a whole brace of torpedos into the location. Preferably at "Slag the Entire Continent" firepower.

2)My Troopers of terror need to have helmets that can be set to reveal the trooper's faces when in your fortress, and then maybe conceal outside, to give the terrifying visage. Better yet, keep the helmets OFF inside the base.

3)I will install locks on all access tubes, enterable ventlation shafts, high security areas, and anywhere else I feel that needs it, and will make sure that the locks actually work, and that their encryption cannot be broken by a 5 year old with a pre-programed decrypting system, and that the locked doors cannot be blown through. The reason for this should be obvious.

4)I will remember physics of all varieties, and when Richson, or another annoying 'hero' is following me in the Kep Salu or other small ship, and I am in the Vengance II, the Devestator, or the Citadel, I will employ said memories, and hit the brakes. Resulting smash-up should be spectacular and effective at discouraging pursuit. This is, of course, rather costly, but extremely worth the pleasure of the resulting fireball.

5)I will remember to employ my 5-year old daughter on my advisor's council. Any plan she can understand or finish up before I can finish discussing it will be immediately rejected. Any password or encryption she can guess in under a minute will also be rejected. Similarly, she's also good fun with the heros.

6)When the hero has come to kill me, I will bring out my daughter and ask the hero to explain to her why he must do this horrible act and deprive her of her father. When the hero launches into a morality explanation, that's her cue to press the big red button, and drop the hero into a pit filled with some kind of deadly creature. (Depends on what I'm in the mood for.) She likes blood and gore as much as myself.

7)Shooting is NOT too good for my enemies. If I forget this rule, Piedion is authorized to smack me upside the head.

8) Guards will be given communications units, and trained in their use, and when to use them. For instance, using them to club someone upside the head is not only stupid, but also utterly ineffective(They're maybe the size of a deck of cards, for pity's sake.) For instance, if their partner suddenly dissappears, first they will report this dissappearance, and then keep this unit on at all times to keep command appraised of the situation.

9) Further, if any trooper in the organization cannot hit a target at 20 yards, an a generously sized one at that, they themselves will be used as live target practice. (I've got no other use for 'em.)

10) I must remember to keep state secrets secret. This means either in my lock-box in my house, on my person, or in a secure facility being worked on while surrouned by at least 50 battlefleets, and several million troopers, with the most advanced defenses possible. Nothing is too good for these.

11) I will remember to bring several squads of me with me, at the least, when going anywhere outside of the Citadel, or Vengance II. This way, I can sneak off with one squad and let the others deal with whatever hero comes at me, or (hopefully) discourage the hero from even trying at all.

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